I forgot to mention that I placed 1 gold gear in the level. The gold gear awards the player with 1 life.
Some bugs present in the game:
The GUI's life counter and score counter do not reset.
Animations are not fluid. Robot doesnt turn left.
Thursday, 11 August 2011
IT IS COMPLETE!
Well, the game is now basically finished.
First i'd like to point out which parts of the game we do not have in the final product.
Firstly, there is no more active camo system. We didn't really have time to do it or even think about it. However now that i look at the game, it would be pointless to have the active camo system since it's such a short level.
Throughout the week, i've completed the setup of the main menu,instructions page,about page, game over screen and winning screen. Rap provided me with the designs of the pages.
I added an explosion effect for when the character dies. Initially we were supposed to have the character explode into pieces rather than just disappear with an explosion. We scrapped the idea of having him explode apart.
i added the ending item that links to the winning screen and also when the character reaches 0 live it goes to the game over screen. The 2 screens have options to go back to the main menu or play the game again.
I also added more gears and a few more platforms. I made the character die on collision with the shurikens. Initially he just gest pushed away by the shurikens, I forgot to switch on the "Is Trigger" option for the collider on the shuriken. I did the same with the pistons going up and down. I had to reduce the piston's collider size so the player wont die too easily at that area.
I also added royalty free music to the game. I got the music from http://incompetech.com/m/c/royalty-free/ > Great website, there's a lot of nice free music there.
First i'd like to point out which parts of the game we do not have in the final product.
Firstly, there is no more active camo system. We didn't really have time to do it or even think about it. However now that i look at the game, it would be pointless to have the active camo system since it's such a short level.
Throughout the week, i've completed the setup of the main menu,instructions page,about page, game over screen and winning screen. Rap provided me with the designs of the pages.
I added an explosion effect for when the character dies. Initially we were supposed to have the character explode into pieces rather than just disappear with an explosion. We scrapped the idea of having him explode apart.
i added the ending item that links to the winning screen and also when the character reaches 0 live it goes to the game over screen. The 2 screens have options to go back to the main menu or play the game again.
I also added more gears and a few more platforms. I made the character die on collision with the shurikens. Initially he just gest pushed away by the shurikens, I forgot to switch on the "Is Trigger" option for the collider on the shuriken. I did the same with the pistons going up and down. I had to reduce the piston's collider size so the player wont die too easily at that area.
I also added royalty free music to the game. I got the music from http://incompetech.com/m/c/royalty-free/ > Great website, there's a lot of nice free music there.
Monday, 1 August 2011
More Progress
The game seems to be shaping up now. We have a working point and death system.
I've made the lazer shurikens work.
I set up the main menu, game over screen and winning screen.
I have to redo the character animations because the current ones screw up alot. Ill have to do the animations in seperate files rather than in one whole fbx. This would hopefully solve the issues i have with the character currently. Ill also have to do a simple shuriken rotation animation.
I've made the lazer shurikens work.
I set up the main menu, game over screen and winning screen.
I have to redo the character animations because the current ones screw up alot. Ill have to do the animations in seperate files rather than in one whole fbx. This would hopefully solve the issues i have with the character currently. Ill also have to do a simple shuriken rotation animation.
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