Monday, 6 June 2011

New ideas and changes on our game

I have started on modelling the character, which is a hybrid between a robot and a ninja. Since my modelling skills are not that great,it would take some time to finish the model.

I modelled a simple sentry gun model. Inspirations mostly came from the rocket launchers in super meat boy. Our sentry gun also shoots rockets, it will follow the character like an aim constraint and fire at the character. I did the model in Maya.


The rocket sentry's model is pretty simple. I didn't want it to be too complex.

We decided to scrap the idea about adding lasers as one of the obstacles because we really didn't know where to start with it. Instead, we decided to replace that with laser shurikens, to keep in line with the "ninja" part of the game idea. What the laser shurikens essentially are, is that they well fly like shurikens in different patterns. They will be given particle effects and glow to look like laser shurikens. I tried out the particle effects in Houdini.


 


We showed Mr TJ our work in progress. He suggested an idea for the laser shurikens where by, instead of the small particles, we could put like a long trail behind the shuriken, kind of like a tron lightcycle effect. 

Wednesday, 1 June 2011

Assignment 1 Progress Check



 References for the robot design.






The finalised game name : The Escape From The Evil Ninja Robot Factory.
 
The story is about a ninja robot who becomes self-aware and realises that he is being used for evil. He then tries to escape the factory.
So,my character design is based on robots and ninjas, trying to infuse both elements of the mechanisms and metal from robots and the typical clothes of ninjas.

GAME RULES


The player starts out with 3 lives. Everytime he gets hit or fall, he'll lose a life and start from the beginning of the map. The player also starts out with 0% in his Active Camo bar.

Throughout the map, there are "gears". There are mainly two different types of gears.

Firstly, theres the silver gear. The silver gear awards the player with 10 points each and also fills up 10% of the Active Camo Bar. Silver gears can be seen and found easily in the map.

Secondly, theres the gold gears. Gold gears are harder to find and will be put in harder to reach areas. Gold gears award 100 points each and also awards 1 life to the player.

GAME EFFECTS

1. Displacement effect of Active Camo
2. Laser beams
3. Robot Death Explosion
4. Sentry Gun Bullets