References for the robot design.
The story is about a ninja robot who becomes self-aware and realises that he is being used for evil. He then tries to escape the factory.
So,my character design is based on robots and ninjas, trying to infuse both elements of the mechanisms and metal from robots and the typical clothes of ninjas.
GAME RULES
The player starts out with 3 lives. Everytime he gets hit or fall, he'll lose a life and start from the beginning of the map. The player also starts out with 0% in his Active Camo bar.
Throughout the map, there are "gears". There are mainly two different types of gears.
Firstly, theres the silver gear. The silver gear awards the player with 10 points each and also fills up 10% of the Active Camo Bar. Silver gears can be seen and found easily in the map.
Secondly, theres the gold gears. Gold gears are harder to find and will be put in harder to reach areas. Gold gears award 100 points each and also awards 1 life to the player.
GAME EFFECTS
1. Displacement effect of Active Camo
2. Laser beams
3. Robot Death Explosion
4. Sentry Gun Bullets










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