I have started on modelling the character, which is a hybrid between a robot and a ninja. Since my modelling skills are not that great,it would take some time to finish the model.
I modelled a simple sentry gun model. Inspirations mostly came from the rocket launchers in super meat boy. Our sentry gun also shoots rockets, it will follow the character like an aim constraint and fire at the character. I did the model in Maya.
The rocket sentry's model is pretty simple. I didn't want it to be too complex.
We decided to scrap the idea about adding lasers as one of the obstacles because we really didn't know where to start with it. Instead, we decided to replace that with laser shurikens, to keep in line with the "ninja" part of the game idea. What the laser shurikens essentially are, is that they well fly like shurikens in different patterns. They will be given particle effects and glow to look like laser shurikens. I tried out the particle effects in Houdini.
We showed Mr TJ our work in progress. He suggested an idea for the laser shurikens where by, instead of the small particles, we could put like a long trail behind the shuriken, kind of like a tron lightcycle effect.





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