Well for some reason the post i made did not register, so i'll have to redo it again.
Anyways,
For the class on week 11, I managed to do some explosions and tried out the laser shuriken effects in Unity itself, although the particles in Unity is kinda....meh.
As you've noticed, i tried out a few explosions with different energy, mass or falloff attributes. The colors are different. I just used the FPS game we were working on as a "canvas". The explosions are for when the rockets from the rocket launcher collide with something, or when the player dies.
I tried out using textures on the explosions, i made those in photoshop, some also using stock images from CGTEXTURES.com
I was also previously working on the shurikens in houdini.
I tried them out in Unity like Mr Ron said, the outcome was okay....but i still need to tweak it.










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