We've discussed about the theme for our game, and after a few ideas, we've settled with robots. Our main character is going to be a robot. He is in a factory that makes robot slaves, and somehow he becomes self-aware and wants to escape.
The game is going to be a platformer with obstacles like sentry guns, lazers ,spikes and many more. The main objective is to get to the other side of the map , on to a teleporter or a platform that brings him to another level, we still have not decided on that yet. The setting of the game is a factory setting. The background will be dark, and metallic.
To make it a little more interesting we were thinking of giving the character an active camo skill. This skill can be used to sneak past sentry guns or walk through lasers, but it wont save the player from spikes or falls, or any other obstacles. Players can still go past the sentry guns and lasers without active camo, but it'll be more difficult. It's kind of like a panic button that can be used in case they are about to die.
We wanted to include a way for the player to score points, like in Mario where he collects coins. Instead of coins, we wanted to put "gears", since its a robot theme. There's two different kinds of gears, silver gears and gold gears. Silver gears give a moderate amount of points and it also fills up the active camo bar. The other gear type is a gold gear, these will give way more points and will award an additional life to the player. The gold gears will be placed in harder to reach places.
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